Jump to content

Connect SuperML | Leeroopedia MCP: Equip your AI agents with best practices, code verification, and debugging knowledge. Powered by Leeroo — building Organizational Superintelligence. Contact us at founders@leeroo.com.

Implementation:Google deepmind Mujoco User Composite

From Leeroopedia
Knowledge Sources
Domains Physics Simulation, Composite Objects
Last Updated 2026-02-15 04:00 GMT

Overview

Implements the mjCComposite class for generating composite objects such as particles, grids, cables, ropes, loops, and cloths.

Description

user_composite.cc provides the logic for creating composite MuJoCo objects that are built from repeating patterns of bodies, joints, and geoms. The mjCComposite constructor initializes default properties including composite type (particle, grid, cable, rope, loop, cloth), grid counts, offsets, quaternion orientation, cable curve shapes, and skin parameters. It supports plugin-based composites and generates skin meshes with optional texture coordinates and subgrid refinement.

Usage

Used during model parsing when a composite element is encountered in an MJCF XML file, generating the underlying bodies, joints, and geoms that form the composite structure.

Code Reference

Source Location

Key Functions

mjCComposite::mjCComposite(void);
bool mjCComposite::Make(mjSpec* spec, mjsBody* body, char* error, int error_sz);
bool mjCComposite::MakeCable(mjCModel* model, mjsBody* body, char* error, int error_sz);
void mjCComposite::MakeSkin2(mjCModel* model, mjtNum inflate);
void mjCComposite::MakeSkin2Subgrid(mjCModel* model, mjtNum inflate);

Import

#include "user/user_composite.h"

I/O Contract

Inputs

Name Type Required Description
spec mjSpec* Yes Model specification to add composite elements to
body mjsBody* Yes Parent body for the composite
error char* No Buffer for error messages
error_sz int No Size of error buffer

Outputs

Name Type Description
bool bool True on success, false on failure (error message written to error buffer)

Related Pages

Page Connections

Double-click a node to navigate. Hold to expand connections.
Principle
Implementation
Heuristic
Environment