Jump to content

Connect Leeroopedia MCP: Equip your AI agents to search best practices, build plans, verify code, diagnose failures, and look up hyperparameter defaults.

Principle:NVIDIA NeMo Aligner Reward Model Serving

From Leeroopedia


Principle Metadata
Type Principle
Domains Serving, Distributed_Systems
Last Updated 2026-02-07 00:00 GMT
Related Implementation Implementation:NVIDIA_NeMo_Aligner_RewardModelServer_Run

Overview

Deployment pattern for exposing a trained reward model as an HTTP inference service for use by RLHF actor processes.

Description

In the multi-process RLHF architecture, the reward model runs as a separate process from the actor. The reward model serving principle wraps a frozen reward model behind a PyTriton HTTP server that accepts batches of generated text (as tokens or strings) and returns scalar reward scores.

The server handles:

  • Dynamic batching — Groups multiple requests to amortize communication overhead
  • Distributed inference — Coordinates across model-parallel ranks for large models
  • Thread-safe request processing — Ensures safe concurrent access from multiple actor processes

Non-rank-0 processes run a subscriber loop that receives broadcast signals to execute synchronized distributed inference.

Usage

Use when deploying a trained reward model for PPO or REINFORCE training. The server runs as a separate process (serve_reward_model.py) and is accessed by actor processes via HTTP clients (RemoteGPTRMClient). Required for any RLHF pipeline that separates reward computation from policy training.

Architecture overview:

+----------------+       HTTP        +---------------------+
|  Actor Process | ----------------> | Reward Model Server |
|  (PPO/REINFORCE)|  (PyTriton)      |  (serve_reward_model.py) |
+----------------+                   +---------------------+
                                      |  Rank 0 (server)  |
                                      |  Rank 1..N (subscribers) |
                                      +---------------------+

Key configuration:

  • The reward model server is launched as an independent process
  • Actor processes connect via RemoteGPTRMClient using the server's HTTP endpoint
  • Dynamic batching is configured on the PyTriton server side

Theoretical Basis

The design follows a client-server architecture for distributed RLHF. The server broadcasts computation signals from rank 0 to all model-parallel ranks, ensuring synchronized distributed inference across GPUs.

Key architectural properties:

  • Separation of concerns — Reward computation is decoupled from policy optimization
  • Broadcast synchronization — Rank 0 receives HTTP requests and broadcasts to all ranks for distributed forward passes
  • Dynamic batching — Amortizes communication overhead by grouping multiple requests into a single forward pass

Related Pages

Knowledge Sources

Page Connections

Double-click a node to navigate. Hold to expand connections.
Principle
Implementation
Heuristic
Environment