Principle:Isaac sim IsaacGymEnvs Task Testing Iteration
| Field | Value |
|---|---|
| Principle Name | Task Testing and Iteration |
| Overview | Development cycle for testing a new RL environment by running training, observing behavior, and iteratively refining the reward function and observation design. |
| Domains | Development, Testing |
| Related Implementation | Isaac_sim_IsaacGymEnvs_Train_Py_Task_Execution |
| Last Updated | 2026-02-15 00:00 GMT |
| Knowledge Sources | |
|---|---|
| Domains | Development, Testing |
| Last Updated | 2026-02-15 00:00 GMT |
Description
After implementing and registering a custom task, the development process enters an iterative cycle of testing, observation, and refinement. This cycle involves four progressive stages:
Stage 1: Visual Verification (Few Environments, Rendering Enabled)
Run the task with a small number of environments (num_envs=4-16) and rendering enabled (headless=False) to visually verify:
- Assets load correctly: Robot and objects appear in the expected positions and orientations.
- Physics behaves reasonably: Objects do not explode, interpenetrate, or float.
- Actions have effect: Applying random actions produces visible motion in the expected DOFs.
- Resets work: Environments reset to valid initial states when conditions are met.
Stage 2: Reward Signal Verification
Check that the reward function produces meaningful signals:
- Non-zero rewards: Rewards should vary between good and bad states (not constant zero or constant positive).
- Correct sign: Desired behaviors should yield positive rewards; undesired behaviors should yield negative rewards or lower positive rewards.
- Reward scale: Rewards should be in a reasonable range (typically 0-10 per step after scaling). Very large or very small rewards can destabilize training.
- Reward components: Log individual reward components to verify each one activates in the expected situations.
Stage 3: Observation Verification
Verify that observations contain sufficient information for learning:
- State coverage: Print observation buffers and verify all components have non-zero, varying values.
- Information sufficiency: The observations must contain enough information for the agent to determine the optimal action (Markov property).
- Normalization: Check that observation values are in reasonable ranges. Very large values can cause numerical issues.
- No NaN/Inf: Physics instabilities can produce invalid values that propagate through the network.
Stage 4: Full-Scale Training
Scale up to full parallel training and monitor learning curves:
- Reward trend: Mean episode reward should increase over training epochs.
- Episode length: For survival tasks, episode length should increase; for goal-reaching tasks, it should decrease.
- Policy entropy: Should decrease as the agent becomes more confident, but not collapse to zero too quickly.
- Value function accuracy: The value loss should decrease over time.
Theoretical Basis
The testing cycle follows the empirical evaluation loop for RL environment development:
Implement --> Test (small scale) --> Observe (visual + metrics) --> Refine --> Repeat
Key principles from RL debugging literature:
- Start simple, add complexity: Begin with minimal environments and rendering. Only scale up after verifying basic correctness.
- Reward engineering is iterative: It is rare to get the reward function right on the first try. Expect multiple iterations of reward tuning.
- Ablate components: When the agent fails to learn, disable reward components one at a time to identify which one is causing problems.
- Baseline comparison: Compare against known-working tasks (e.g., Cartpole) to verify the training pipeline is functioning correctly.
When to Use
Use this principle when:
- Testing a newly implemented RL environment for the first time.
- Debugging a task where the agent fails to learn or learns the wrong behavior.
- Iterating on the reward function or observation design after initial testing.
- Scaling up from development to full training runs.
Common Issues and Fixes
| Symptom | Likely Cause | Diagnostic | Fix |
|---|---|---|---|
| Robot explodes/flies away | Physics instability | Visual inspection with few envs | Reduce sim.dt, increase substeps, check asset joint limits
|
| Agent does not move | Actions not applied correctly | Print forces in pre_physics_step |
Verify set_dof_actuation_force_tensor call, check action scaling
|
| Reward is constant | Reward formula error | Print reward components | Fix reward computation, verify state tensors are refreshed |
| Agent learns wrong behavior | Reward misspecification | Watch trained policy in viewer | Adjust reward weights, add penalty terms |
| NaN in observations | Physics produces invalid state | Add NaN checks after refresh | Increase solver iterations, add joint limits, reduce forces |
| Learning plateaus early | Insufficient observations | Review obs_buf contents | Add missing state components (velocities, contacts, goal info) |
| Very slow learning | Reward too sparse | Plot reward histogram | Add shaping rewards that guide toward desired behavior |
| Agent exploits reward | Reward loophole | Watch trained policy behavior | Add penalty terms, tighten reset conditions |
Development Workflow
- Start small:
python train.py task=MyTask num_envs=8 headless=False max_iterations=10 - Verify physics: Watch the viewer, check for explosions or instabilities.
- Check rewards: Monitor reward output, print reward components.
- Check observations: Print obs_buf values, verify ranges and validity.
- Short training run:
python train.py task=MyTask num_envs=256 max_iterations=100 - Monitor learning: Check TensorBoard for reward curves.
- Iterate on rewards: Adjust weights, add components, re-run.
- Full training:
python train.py task=MyTask(default num_envs and max_iterations). - Evaluate:
python train.py task=MyTask test=True checkpoint=runs/MyTask/nn/MyTask.pth
Related Pages
- Isaac_sim_IsaacGymEnvs_Train_Py_Task_Execution - implements - Concrete commands and API for executing task training and testing.
- Isaac_sim_IsaacGymEnvs_Task_Requirements_Design - feedback loop - Testing results inform design refinements.
- Isaac_sim_IsaacGymEnvs_Task_Registration - prerequisite - Task must be registered before it can be tested.
- Isaac_sim_IsaacGymEnvs_Hydra_Task_Train_YAML - configuration - YAML configs control testing parameters.
Implementation:Isaac_sim_IsaacGymEnvs_Train_Py_Task_Execution