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Principle:Isaac sim IsaacGymEnvs Policy Training Loop

From Leeroopedia
Field Value
Principle Name Policy Training Loop
Overview On-policy reinforcement learning training loop implementing Proximal Policy Optimization with GPU-accelerated environment interaction and gradient computation.
Domains Reinforcement_Learning, Training
Related Implementation Isaac_sim_IsaacGymEnvs_CommonAgent_Train
Last Updated 2026-02-15 00:00 GMT

Description

The PPO training loop for GPU-accelerated RL handles rollout collection, advantage estimation, and policy gradient updates.

The training loop collects rollouts by stepping the vectorized environment for horizon_length steps, then computes Generalized Advantage Estimation (GAE) and performs multiple mini-batch PPO updates. The loop manages learning rate scheduling, value function clipping, and entropy bonuses. IsaacGymEnvs customizes rl_games' A2CAgent to handle GPU-resident tensor observations directly, avoiding costly CPU-GPU transfers.

The overall training cycle repeats until a target number of epochs or frames is reached:

  1. Rollout collection: Step the environment horizon_length times, storing observations, actions, rewards, dones, and values in GPU-resident buffers.
  2. Advantage estimation: Compute GAE advantages and returns using the collected trajectory data.
  3. Policy update: Perform mini_epochs_num passes over the rollout data in randomized mini-batches, computing the PPO clipped surrogate objective and updating the policy and value networks.
  4. Logging and checkpointing: Record training statistics and periodically save model weights.

Theoretical Basis

The training loop is grounded in two key algorithms:

Proximal Policy Optimization (PPO)

PPO constrains policy updates using a clipped surrogate objective to prevent destructively large steps:

L^CLIP = E[min(r(theta) * A, clip(r(theta), 1 - epsilon, 1 + epsilon) * A)]

Where:

  • r(theta) = pi_new(a|s) / pi_old(a|s) is the probability ratio between new and old policies
  • A is the advantage estimate
  • epsilon (typically 0.2) is the clipping parameter that bounds the policy update magnitude

The total loss combines three terms:

  • Policy loss: The clipped surrogate objective (maximized)
  • Value loss: Mean squared error between predicted and target returns, optionally clipped
  • Entropy bonus: Encourages exploration by penalizing overly deterministic policies

Generalized Advantage Estimation (GAE)

GAE provides a bias-variance tradeoff for advantage estimation:

A_t = sum_{l=0}^{T-t} (gamma * lambda)^l * delta_{t+l}

Where:

  • delta_t = r_t + gamma * V(s_{t+1}) - V(s_t) is the temporal difference error
  • gamma is the discount factor (typically 0.99)
  • lambda (tau in config, typically 0.95) controls the bias-variance tradeoff

When lambda = 1, GAE reduces to Monte Carlo returns. When lambda = 0, GAE reduces to one-step TD. Intermediate values blend the two for stable training.

When to Use

Use this principle when training RL policies on Isaac Gym environments using PPO:

  • When training locomotion policies for simulated robots (Ant, Humanoid, Anymal).
  • When training dexterous manipulation policies (ShadowHand, Allegro).
  • When the environment runs on GPU and observations/actions remain as CUDA tensors throughout the pipeline.
  • When on-policy data collection is acceptable (PPO is on-policy and discards data after each update).

Structure

A single training iteration consists of these phases:

  1. Rollout phase (play_steps): Collect horizon_length steps of experience using the current policy. All data stays on GPU.
  2. GAE computation: Walk backwards through the trajectory to compute advantages and discounted returns.
  3. Update phase (calc_gradients): For each of mini_epochs_num epochs, shuffle the rollout data into mini-batches and compute:
    1. Forward pass through policy and value networks
    2. PPO clipped surrogate loss
    3. Value function loss (optionally clipped)
    4. Entropy bonus
    5. Combined loss and gradient step
  4. Post-update: Update learning rate scheduler, log metrics, optionally save checkpoint.

Related Pages

Implementation:Isaac_sim_IsaacGymEnvs_CommonAgent_Train

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