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Principle:Haosulab ManiSkill Action Space Normalization

From Leeroopedia
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Domains Robotics, Reinforcement_Learning, Control_Theory
Last Updated 2026-02-15 08:00 GMT

Overview

Controllers optionally normalize actions from a bounded [-1, 1] range to the actual joint limits or configured bounds, ensuring that learning algorithms receive well-conditioned action spaces regardless of the underlying physical units.

Description

The Action Space Normalization principle addresses the mismatch between what reinforcement learning and imitation learning algorithms expect (bounded, zero-centered action spaces) and what physics engines require (actions in physical units like radians, radians/second, or meters). Each controller in ManiSkill can be configured with normalize_action=True, which maps the policy's [-1, 1] output to the controller's configured bounds via linear interpolation, and clips the result to valid ranges.

This normalization is critical because different joints have vastly different physical ranges (e.g., a revolute joint may span [-2.8, 2.8] radians while a gripper joint spans [0, 0.04] meters). Without normalization, the policy must learn these heterogeneous scales implicitly, which slows training. With normalization, every action dimension has the same semantic scale.

Usage

This principle applies whenever:

  • RL or IL policies output actions that need to be mapped to physical joint ranges.
  • A robot has joints with heterogeneous ranges that would create poorly conditioned optimization landscapes if exposed directly.
  • Action clipping is needed to prevent physically impossible joint targets.

Theoretical Basis

Linear Mapping: Given action a ∈ [-1, 1] and bounds [low, high], the physical action is: physical = low + (a + 1) / 2 * (high - low).

Clipping: After denormalization, actions are clipped to [low, high] to prevent out-of-range drive targets.

Per-Controller Configuration: Each controller independently decides whether to normalize. Position controllers typically normalize to joint limits; velocity controllers normalize to velocity bounds; EE pose controllers normalize to workspace bounds.

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