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Principle:CarperAI Trlx Reward Model Serving

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Knowledge Sources
Domains Reward_Modeling, Inference, Deployment
Last Updated 2026-02-07 16:00 GMT

Overview

A deployment principle for wrapping a trained reward model into a callable reward function for use during PPO training.

Description

After a reward model is trained on pairwise comparisons, it must be wrapped in a function that conforms to trlx's reward function interface for use during PPO training. This involves loading the model weights, setting up inference (half-precision, separate GPU, batched scoring), and optionally computing delta rewards (generated score minus reference score).

The serving pattern in trlx supports two backends: local PyTorch inference (using a lightweight RewardModel class on a dedicated GPU) and remote NVIDIA Triton Inference Server (for production-scale serving with batched GPU inference). The choice is made automatically based on the TRITON_HOST environment variable.

Usage

Use reward model serving when connecting a trained reward model to PPO training. The create_reward_fn() factory function handles model loading, device placement, and wrapping in the trlx reward function interface. The resulting function is passed to trlx.train(reward_fn=...).

Theoretical Basis

Reward model serving bridges training and deployment:

Pseudo-code:

# Abstract reward serving pattern (not real implementation)
def create_reward_fn():
    # Load trained reward model
    reward_model = load_reward_model(checkpoint_path)
    reward_model.eval().half().to(device)

    def reward_fn(samples, prompts, **kwargs):
        # Score generated text
        rewards = reward_model(tokenize(samples))

        # Optionally compute delta reward
        if delta_reward:
            original_rewards = reward_model(tokenize(references))
            return rewards - original_rewards
        return rewards

    return reward_fn

Key design choices:

  • Device placement: Reward model on a separate GPU to avoid memory contention with the policy model
  • Half-precision: fp16 inference for 2x memory reduction with negligible quality loss
  • Batched scoring: Process samples in mini-batches to fit in GPU memory
  • Delta rewards: Compute improvement over reference to reduce reward scale variance

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