Jump to content

Connect SuperML | Leeroopedia MCP: Equip your AI agents with best practices, code verification, and debugging knowledge. Powered by Leeroo — building Organizational Superintelligence. Contact us at founders@leeroo.com.

Implementation:InternLM Lmdeploy Barrier

From Leeroopedia


Knowledge Sources
Domains Synchronization, Multi_Threading
Last Updated 2026-02-07 15:00 GMT

Overview

Provides a cross-platform thread barrier synchronization primitive with platform-specific implementations for MSVC and POSIX systems.

Description

The Barrier class implements a reusable thread barrier that blocks all participating threads until a specified number have called arrive_and_wait(). On POSIX platforms (Linux, macOS with GCC/Clang), it wraps pthread_barrier_t for efficient native barrier support. On MSVC (without Clang), it provides a fallback implementation using std::mutex, std::condition_variable, and a phase counter to achieve the same semantics. The barrier is initialized with a count parameter and can be reused across multiple synchronization rounds.

Usage

Used internally by thread-based communication infrastructure (e.g., ThreadCommImpl) to synchronize multiple worker threads at specific coordination points during collective operations.

Code Reference

Source Location

Signature

namespace turbomind::comm {

class Barrier {
public:
    explicit Barrier(int count);
    ~Barrier();
    void arrive_and_wait();
};

}  // namespace turbomind::comm

Import

#include "src/turbomind/comm/barrier.h"

I/O Contract

Inputs

Name Type Required Description
count int Yes Number of threads that must call arrive_and_wait() before any are released

Outputs

Name Type Description
(none) void All threads are released once the count is reached

Usage Examples

#include "src/turbomind/comm/barrier.h"

turbomind::comm::Barrier barrier(4);  // 4 threads must synchronize

// In each thread:
barrier.arrive_and_wait();  // blocks until all 4 threads arrive
// ... proceed after synchronization ...

Related Pages

Page Connections

Double-click a node to navigate. Hold to expand connections.
Principle
Implementation
Heuristic
Environment