Implementation:Haosulab ManiSkill PokeCube
| Knowledge Sources | |
|---|---|
| Domains | Robotics, Simulation, Tabletop_Manipulation |
| Last Updated | 2026-02-15 08:00 GMT |
Overview
Concrete implementation of the cube poking task environment in ManiSkill.
Description
The PokeCubeEnv requires a robot to poke a red cube with a peg and push it to a target goal position marked by a red/white circular target. The peg is placed flat on the table and the cube is positioned in front of it.
Registered as PokeCube-v1 with max_episode_steps=50. Supported robots: panda and fetch. Reward modes include "normalized_dense", "dense", "sparse", and "none".
Randomizations: peg xy position in [-0.1, 0.1], cube x fixed relative to peg (peg_x + 0.12 + 0.1), cube y in [-0.1, 0.1], cube z-rotation in [-pi/6, pi/6], goal position fixed at cube_xy + [0.05 + goal_radius, 0]. Success requires the cube to be within the goal radius of the target position.
Usage
Use this environment for non-prehensile tool-use manipulation research. The robot must use a peg as an intermediary to push the cube, testing tool-based interaction skills.
Code Reference
Source Location
- Repository: Haosulab_ManiSkill
- File: mani_skill/envs/tasks/tabletop/poke_cube.py
Signature
@register_env("PokeCube-v1", max_episode_steps=50)
class PokeCubeEnv(BaseEnv):
SUPPORTED_ROBOTS = ["panda", "fetch"]
agent: Union[Panda, Fetch]
Import
import gymnasium as gym
import mani_skill.envs
env = gym.make("PokeCube-v1")
I/O Contract
Inputs
| Name | Type | Required | Description |
|---|---|---|---|
| obs_mode | str | No | Observation mode |
| reward_mode | str | No | Reward mode: "normalized_dense", "dense", "sparse", "none" |
| control_mode | str | No | Control mode for the robot |
Outputs
| Name | Type | Description |
|---|---|---|
| obs | dict/array | Observation including peg pose, cube pose, goal position, TCP pose |
| reward | float | Dense reward based on reaching peg, pushing cube to goal |
| terminated | bool | Whether episode ended by success |
| truncated | bool | Whether episode hit max steps (50) |
| info | dict | Contains success flag |
Usage Examples
Basic Usage
import gymnasium as gym
import mani_skill.envs
env = gym.make("PokeCube-v1", obs_mode="state", render_mode="rgb_array")
obs, info = env.reset()
for _ in range(50):
action = env.action_space.sample()
obs, reward, terminated, truncated, info = env.step(action)
if terminated or truncated:
obs, info = env.reset()
env.close()