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Implementation:Google deepmind Dm control Variation Rotations

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Domains Reinforcement_Learning, Domain_Randomization, Robotics
Last Updated 2026-02-15 04:00 GMT

Overview

Variation classes for randomizing 3D rotations expressed as quaternions, supporting uniform sampling, axis-angle construction, quaternion composition, and vector rotation within the Variation framework.

Description

The rotations module provides four Variation subclasses that handle 3D rotation randomization using quaternion mathematics. All classes produce quaternion arrays (4-element vectors in [w, x, y, z] format) or rotated 3D vectors.

UniformQuaternion samples uniformly distributed unit quaternions using the Shoemake method: three uniform random values are mapped to quaternion components via trigonometric functions, ensuring uniform coverage of the rotation group SO(3). QuaternionFromAxisAngle constructs a quaternion from an axis and angle, both of which may be variation objects, using transformations.axisangle_to_quat for the conversion.

QuaternionPreMultiply composes a variation-generated quaternion with an existing quaternion value via transformations.quat_mul. In non-cumulative mode, the new quaternion is pre-multiplied with the initial value; in cumulative mode, it is pre-multiplied with the current value, enabling incremental rotation drift. QuaternionRotate applies a variation-generated quaternion rotation to a 3D vector via transformations.quat_rotate, where the vector can come from another variation or from the initial/current value.

The module also defines the constant IDENTITY_QUATERNION = [1, 0, 0, 0] for convenience.

Usage

Use these classes when building Composer tasks that require randomization of 3D orientations. UniformQuaternion is the standard choice for fully random orientations. Use QuaternionFromAxisAngle for constrained rotations around specific axes. Use QuaternionPreMultiply to apply random perturbations to existing orientations, and QuaternionRotate to rotate position vectors.

Code Reference

Source Location

Signature

IDENTITY_QUATERNION = np.array([1., 0., 0., 0.])

class UniformQuaternion(base.Variation):
    def __call__(self, initial_value=None, current_value=None, random_state=None):
        ...

class QuaternionFromAxisAngle(base.Variation):
    def __init__(self, axis, angle):
        ...

class QuaternionPreMultiply(base.Variation):
    def __init__(self, quat, cumulative=False):
        ...

class QuaternionRotate(base.Variation):
    def __init__(self, quat, vec=None, cumulative=False):
        ...

Import

from dm_control.composer.variation import rotations
from dm_control.composer.variation.rotations import UniformQuaternion, QuaternionFromAxisAngle

I/O Contract

Inputs (UniformQuaternion)

Name Type Required Description
(no constructor args) -- -- Samples a uniformly random unit quaternion

Inputs (QuaternionFromAxisAngle)

Name Type Required Description
axis Variation or array-like Yes The rotation axis (3D vector), may be a variation
angle Variation or float Yes The rotation angle in radians, may be a variation

Inputs (QuaternionPreMultiply)

Name Type Required Description
quat Variation Yes Variation generating the quaternion to pre-multiply
cumulative bool No If True, pre-multiply with current_value; if False (default), with initial_value

Inputs (QuaternionRotate)

Name Type Required Description
quat Variation Yes Variation generating the rotation quaternion
vec Variation or None No Variation generating the vector to rotate; if None, uses initial/current value
cumulative bool No If True and vec=None, rotate current_value; if False (default), rotate initial_value

Outputs

Name Type Description
UniformQuaternion return numpy.ndarray (4,) A uniformly sampled unit quaternion [w, x, y, z]
QuaternionFromAxisAngle return numpy.ndarray (4,) Quaternion corresponding to the given axis-angle rotation
QuaternionPreMultiply return numpy.ndarray (4,) Result of quaternion multiplication
QuaternionRotate return numpy.ndarray (3,) The rotated 3D vector

Usage Examples

from dm_control.composer.variation import rotations, distributions
import numpy as np

rng = np.random.RandomState(42)

# Sample a fully random orientation
random_quat = rotations.UniformQuaternion()
quat = random_quat(random_state=rng)  # e.g. [0.35, 0.12, -0.89, 0.27]

# Create a rotation around the z-axis with a random angle
z_rotation = rotations.QuaternionFromAxisAngle(
    axis=[0, 0, 1],
    angle=distributions.Uniform(0, 2 * np.pi)
)
quat_z = z_rotation(random_state=rng)

# Apply a random perturbation to an existing orientation
perturb = rotations.QuaternionPreMultiply(
    quat=rotations.QuaternionFromAxisAngle(
        axis=distributions.UniformPointOnSphere(),
        angle=distributions.Normal(0, 0.1)
    )
)
initial_quat = rotations.IDENTITY_QUATERNION
perturbed = perturb(initial_value=initial_quat, random_state=rng)

# Rotate a position vector by a random quaternion
rotated_pos = rotations.QuaternionRotate(
    quat=rotations.UniformQuaternion()
)
initial_pos = np.array([1.0, 0.0, 0.0])
new_pos = rotated_pos(initial_value=initial_pos, random_state=rng)

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