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Implementation:CARLA simulator Carla ActorDefinition

From Leeroopedia
Knowledge Sources
Domains Actor System, RPC Serialization
Last Updated 2026-02-15 05:00 GMT

Overview

ActorDefinition is an RPC-serializable class that describes an actor blueprint, including its unique ID, string identifier, tags, and configurable attributes.

Description

Defined in the carla::rpc namespace, this class represents the definition (blueprint) of an actor type available in the CARLA simulation. It contains: a numeric uid (ActorId), a string id (e.g., "vehicle.tesla.model3"), a tags string for categorization, and a vector of ActorAttribute objects describing all configurable parameters. When compiled within UE4, it can be constructed from FActorDefinition, combining both Variations and Attributes into the single attributes vector. Serialized via MSGPACK_DEFINE_ARRAY.

Usage

Use this type to enumerate available actor types from the server and inspect their configurable attributes before spawning.

Code Reference

Source Location

  • Repository: CARLA
  • File: LibCarla/source/carla/rpc/ActorDefinition.h

Signature

namespace carla {
namespace rpc {

  class ActorDefinition {
  public:
    ActorDefinition() = default;

    ActorId uid = 0u;
    std::string id;
    std::string tags;
    std::vector<ActorAttribute> attributes;

    MSGPACK_DEFINE_ARRAY(uid, id, tags, attributes);
  };

} // namespace rpc
} // namespace carla

Import

#include "carla/rpc/ActorDefinition.h"

I/O Contract

Field Type Default Description
uid ActorId 0 Unique numeric identifier for the blueprint
id std::string empty Blueprint string identifier (e.g., "vehicle.tesla.model3")
tags std::string empty Comma-separated categorization tags
attributes std::vector<ActorAttribute> empty Configurable attributes with defaults and recommended values

Usage Examples

#include "carla/rpc/ActorDefinition.h"

// List available blueprints
auto definitions = client.GetActorDefinitions();
for (const auto &def : definitions) {
    std::cout << def.id << " [" << def.tags << "]" << std::endl;
    for (const auto &attr : def.attributes) {
        std::cout << "  " << attr.id << " = " << attr.value << std::endl;
    }
}

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