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Implementation:Alibaba MNN FlatBuffers Monster Generated H

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Knowledge Sources
Domains Serialization, Code_Generation
Last Updated 2026-02-10 12:00 GMT

Overview

Generated C++ code for the canonical Monster sample schema, demonstrating FlatBuffers code generation output.

Description

monster_generated.h is the C++ source generated by flatc from the Monster tutorial schema. It defines accessor classes such as Monster, Weapon, Vec3, and associated builder types. This file serves as a reference example of what flatc produces for C++ and is included in the vendored tree as part of the FlatBuffers samples.

Usage

Vendored dependency used internally by MNN for model serialization. Not directly imported by end users.

Code Reference

Source Location

  • Repository: Alibaba_MNN
  • File: 3rd_party/flatbuffers/samples/monster_generated.h
  • Lines: 1-820

Signature

namespace MyGame { namespace Sample {
  struct Monster;
  struct MonsterBuilder;
  struct Weapon;
  struct Vec3;
}}

Import

#include "monster_generated.h"

I/O Contract

Input Output
Builder API calls with Monster fields Serialized Monster FlatBuffer
Raw Monster FlatBuffer bytes Zero-copy Monster accessor with typed getters

Usage Examples

#include "monster_generated.h"
using namespace MyGame::Sample;

flatbuffers::FlatBufferBuilder builder(256);
auto name = builder.CreateString("Orc");
auto monster = CreateMonster(builder, /* pos */ nullptr,
    /* mana */ 150, /* hp */ 80, name);
builder.Finish(monster);

auto m = GetMonster(builder.GetBufferPointer());
assert(m->name()->str() == "Orc");

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