Implementation:CARLA simulator Carla WalkerManager
| Knowledge Sources | |
|---|---|
| Domains | Pedestrian Simulation, AI, Traffic |
| Last Updated | 2026-02-15 05:00 GMT |
Overview
WalkerManager manages high-level pedestrian route planning and event-driven behavior for walkers in the CARLA navigation system, including traffic light awareness and crosswalk handling.
Description
The WalkerManager class works as a companion to the Navigation class, handling the higher-level route logic that sits above Detour's low-level crowd pathfinding. While Navigation manages the crowd simulation and raw pathfinding, WalkerManager is responsible for:
- Route Management: Each walker is tracked via a WalkerInfo struct containing the walker's origin, destination, current route index, state, and a vector of WalkerRoutePoint entries. Each route point pairs a WalkerEvent with a carla::geom::Location and an area type.
- State Machine: Walkers follow a four-state lifecycle defined by the WalkerState enum:
- WALKER_IDLE - The walker has no active navigation target
- WALKER_WALKING - The walker is moving toward the next route point; distance is checked each tick and transitions to WALKER_IN_EVENT when within range
- WALKER_IN_EVENT - The walker is executing an event (e.g., waiting at a traffic light or crossing a road); the ExecuteEvent() method returns Continue, End, or TimeOut
- WALKER_STOP - The walker has been stopped and will return to idle
- Traffic Light Integration: GetAllTrafficLightWaypoints() queries the simulator for all traffic lights and caches their waypoint locations. GetTrafficLightAffecting() returns the traffic light affecting a given position. During crosswalk events, walkers check traffic light state and wait for green.
- Route Construction: SetWalkerRoute() obtains a path from Navigation::GetAgentRoute(), then constructs a sequence of WalkerRoutePoint entries that include events at area transitions (e.g., a WalkerEventStopAndCheck when entering a crosswalk from a sidewalk).
- Update Loop: Update(double delta) iterates over all registered walkers, advances their state machines, executes events, and requests new routes when timeouts occur.
Usage
WalkerManager is used internally by the Navigation class and should not typically be accessed directly. The Navigation class creates and manages a WalkerManager instance, calling SetNav() to establish the bidirectional reference. Route-level walker control (SetWalkerTarget) in Navigation delegates to WalkerManager::SetWalkerRoute() for event-aware pathfinding.
Code Reference
Source Location
- Repository: CARLA
- File:
LibCarla/source/carla/nav/WalkerManager.cpp - Lines: 1-328
Signature
namespace carla {
namespace nav {
class WalkerManager : private NonCopyable {
public:
WalkerManager();
~WalkerManager();
void SetNav(Navigation *nav);
void SetSimulator(std::weak_ptr<carla::client::detail::Simulator> simulator);
bool AddWalker(ActorId id);
bool RemoveWalker(ActorId id);
bool Update(double delta);
bool SetWalkerRoute(ActorId id);
bool SetWalkerRoute(ActorId id, carla::geom::Location to);
bool SetWalkerNextPoint(ActorId id);
bool GetWalkerNextPoint(ActorId id, carla::geom::Location &location);
bool GetWalkerCrosswalkEnd(ActorId id, carla::geom::Location &location);
Navigation *GetNavigation();
SharedPtr<carla::client::TrafficLight> GetTrafficLightAffecting(
carla::geom::Location UnrealPos, float max_distance = -1.0f);
private:
void GetAllTrafficLightWaypoints();
EventResult ExecuteEvent(ActorId id, WalkerInfo &info, double delta);
std::unordered_map<ActorId, WalkerInfo> _walkers;
std::vector<std::pair<SharedPtr<carla::client::TrafficLight>,
carla::geom::Location>> _traffic_lights;
Navigation *_nav { nullptr };
std::weak_ptr<carla::client::detail::Simulator> _simulator;
};
} // namespace nav
} // namespace carla
Import
#include "carla/nav/WalkerManager.h"
I/O Contract
Inputs
| Name | Type | Required | Description |
|---|---|---|---|
| id | ActorId |
Yes | Unique actor identifier for the walker |
| to | carla::geom::Location |
No | Target destination for route computation; if omitted, a random location is chosen |
| delta | double |
Yes | Time elapsed since last update in seconds, used for event timing |
| nav | Navigation * |
Yes | Pointer to the parent Navigation module for pathfinding access |
| simulator | std::weak_ptr<Simulator> |
Yes | Weak reference to the simulator for traffic light and world queries |
Outputs
| Name | Type | Description |
|---|---|---|
| location | carla::geom::Location |
The next target point or crosswalk end location for a walker |
| return value | bool |
Success or failure of the operation |
| TrafficLight | SharedPtr<carla::client::TrafficLight> |
The traffic light affecting a given position, or nullptr |
Usage Examples
// WalkerManager is typically used internally by Navigation
// In Navigation constructor:
Navigation::Navigation() {
_walker_manager.SetNav(this);
}
// When setting a walker target with events:
void Navigation::SetWalkerTarget(ActorId id, carla::geom::Location to) {
_walker_manager.SetWalkerRoute(id, to);
}
Walker State Machine Flow
// The Update loop processes each walker's state
// WALKER_IDLE -> (SetWalkerRoute) -> WALKER_WALKING
// WALKER_WALKING -> (reach target point) -> WALKER_IN_EVENT
// WALKER_IN_EVENT -> (event ends) -> SetWalkerNextPoint -> WALKER_WALKING
// WALKER_IN_EVENT -> (timeout) -> SetWalkerRoute (new route)